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1991-10-04
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SUPER RASSLE
------------------
The Parole Board BBS
Copyright 1991, PAROLE Software
ALL RIGHTS RESERVED
Super Rassle 1.0 05/17/1991 Initial release.
Super Rassle 2.0 06/22/1991 Inadvertantly left out the opening
screens for v1.0. Super Rassle now
supports Wildcat! 3.0. Be sure to read
the enclosed file WILDCAT!.30 if you
are using WC! 3.0. Changed the game
routines to make the game a bit more
competitive.
Super Rassle 2.2 07/22/1991 Fixed problem where Super Rassle would
abort with 'altered' error.
Super Rassle 3.0 08/10/1991 Lord! I really don't know where to
start. Added the ability for SysOps to
edit the comments and change them to
suit their on tastes. This gives a
different look and feel on each BBS.
The file CMTCVT.EXE will convert the
files COMMENT.LST & COMMENT.DAT back and
forth. The sysop can use an ASCii
editor to edit the COMMENT.LST file the
convert it over to COMMENT.DAT.
Instructions are in the READ.ME file. I
took all the user files (DENNISMA.DAT)
files out of the door directory and gave
them their own special little nook in a
subdir called \USERS. Instead of a .DAT
extension they will now end in .USR. If
there is a particular user that you
don't want in the door anymore just
change the name from <user>.USR to
<user>.NO. This will lock that user our
of Super Rassle until you change his ID
file back to .USR. Added another line
to the CFG file that is the 'MINIMUM'
security level that you allow in the
door. This works on a Wildcat! 3.0 BBS,
but you might want to check it on your
before you depend on it. It was sort of
a last minute throw in. Touched up the
looks of 'SR' just a bit by removing the
selection letters from the screen. They
are now BLACK on BLACK so they won't
show up. Reworked the ALIAS routines so
that they work a bit smoother.
Super Rassle 3.1 08/11/1991 Oops! Forgot to close a file and SR
aborted when user wanted to play again.
Super Rassle 3.2 10/04/1991 Recompiled SR with the latest release of
DoorFrame (Dframe24). Added the ability
to allow users to logoff the BBS from
the door. This is controlled by Line 10
of the CFG file with either a "Y" or
"N". Case doesn't matter. Made a few
cosmetic changes in the appearance of
the game screen and tweaked the play
results a bit. Seems it was way too
easy to beat the game. Sorta took all
the fun out of playing at times.